Showing posts with label what's. Show all posts
Showing posts with label what's. Show all posts

What's next for Unity, one of the world's most widely used game making tools (Q&A)

David Helgason, Unity's CEO, in a promotional video in 2013 Unity

When Monument Valley shot to the top of Apple's App Store in April, it was something of a coup.

The game, made by an eight-person development team at Ustwo in the UK, had grabbed the app world's attention with its M.C. Escher-inspired puzzles The company's $3.99 app defied convention, first by charging cash instead of offering an initially free download, and then by gaining attention so quickly where most successes climb the stores rankings slowly.

It also notched another success for Unity. The San Francisco company, which builds tools to help developers make apps and games that work across a range of devices, has been slowly taking over the coding world. Today, nearly half of mobile game developers are using Unity, the company says. The company's influence is growing outside games as well, extending to desktop apps and virtual reality goggles.

David Helgason, Unity's CEO, said his team has been working on initiatives such as advertising and video-replay technology as well, helping developers both earn money from their apps and help users send gameplay clips to their friends. Unity also manages an app store of its own, helping developers sell artwork to one another to make it easier to build game worlds. So far, Helgason said, he estimates customers have saved $1.4 billion worth of work.

Unity has also been extending partnerships with major device makers in recent years. Today, Unity has agreements with Nintendo, Sony, and Microsoft to ensure developers creating apps for their devices can use Unity for free.

Helgason spoke with CNET about his those efforts, as well as what's coming up for the game technology maker. The following is an edited Q&A:

Q: You've become one of the standards of the mobile and game industries. What are the places you want to see Unity get to?

Helgason: The way we frame it is that there are these two big challenges for developers: Create a great game, and then connect that game with an audience. For the longest part of Unity's history, we've gotten really good at helping you create the game...Now we're addressing the question of how you monetize, how you connect, how do gamers find out about your game.

You set a lot of these console agreements in the past couple of years. How widely has your technology been adopted?

We heard some data that a lot of games are built on Unity, but I don't have anything to quantify it yet... But there are some magical things happening with Unity supporting the consoles so well.

There's this team called Colorblind making a game called Aztez and it's a two-person studio, and they're pretty experienced, but they're two people targeting eight platforms including console. Doing eight different platforms would not even be something a 20-person studio could do. And they're acting like they're 20 or 30 people now. They're fantastically sharp, but they're also using Unity.

A lot of games built for virtual reality technology like Oculus are using your company's software. What do you think of these upcoming VR devices?

I'm a huge fan of VR. Ever since Brendan Iribe

Lego fans, wait 'til you see what's coming to Denmark

This is the ultimate Lego Experience House, coming in 2016. The Lego Group

If you love Lego (and really, who doesn't?), book your plane ticket to Billund, Denmark.

On Tuesday, three generations of Lego's founding family were on hand to snap together six foundational bricks for the Lego Experience House, which is scheduled to open its doors to the public sometime in 2016. The bricks were emblazoned with six words -- learning, caring, quality, imagination, creativity, and fun -- that perfectly capture what Lego represents for millions of kids and adults around the globe.

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Visitors to the Lego Experience House can expect to be blown away by the sheer size of the structure, as it will measure just under 130,000 square feet. The architect, Bjarke Ingels, designed the entire building to look like the iconic Lego brick, and a gigantic Lego brick will sit atop the 75-foot-tall building. Ingels described the concept for the building as follows.

"We have been inspired by the modularity of the Lego brick to create the Lego House," Ingels said. "It will appear like a cloud of interlocking Lego bricks that form spaces for exploration and exhibition for its visitors within. On the outside the pile of bricks form the roof of a new covered square as well as a mountain of interconnected terraces and playgrounds."

Lego hopes the Lego Experience House will deliver the ultimate Lego experience, letting people of all ages channel their creativity while building things with Lego. Visitors can share their creations with other Lego fans from around the world, as well as with the designers of official Lego products. The building will feature vast experience areas, where you can create to your heart's content, as well as a cafe, a Lego store, and several open roof terraces to hang out and talk about Lego.

The building is expected to open to the public in 2016, and aims to attract some 250,000 visitors per year. If you love Lego as much as I do, you're probably already planning your trip.