Moon Hunters: Where Legend of Zelda meets Gauntlet

Kitfox Games

It involves a mix of melee blade-based combat and flinging spells, inspired by the accessible combat in The Legend of Zelda, and four customisable character classes will allow you to choose your play style. The Witch is strong in magic; the Spellblade in melee and endurance; the Occultist in long-range speed; and the Druid a shape-changing, flexible mix.

Each play-through only takes a few hours, but every one will be different: the game is procedurally generated, and, with landmarks revealing key myths about the world -- essential to develop your world and character -- you will need to play through several times to uncover all the world's secrets. This will also allow you to play the game differently each time, discovering what effect each of the over 50 personality traits will have, not just on the outcome, but on the game around you as you play.

"In the real world, as in Moon Hunters, legends are rarely about merely defeating villains. More often, folktales are the story of the Clever hero that tricked the gods into giving humans fire. Of the Loyal hero that ventured into the underworld to save a loved one's soul. Of the Brave hero that declined a god's advances, and suffered for impertinence," Short said. "Your choices determine how you are remembered, and what you embody to those who hear your story in ages hence. The reason why you do something can be as important as the act itself."

Combined with a gorgeous retro-inspired world and soundtrack composed by Ryan Roth, Moon Hunters seems destined to become the kind of game that takes you on a wonderful journey that's beautiful every step of the way.

It's currently being developed for PC and Mac, to be released on Steam, with support for local co-op multiplayer. You can reserve a copy of Moon Hunters, due out in July of next year, by making a minimum pledge of CAD$15 on Kickstarter.

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